

Of past structures and settlements, and we try to treat that history with a lot of respect. Most of the structures and settlements are built on the bones On top of that, the lands of Tamriel (even in the Happen in Tamriel should be pretty normal as well. They’re normal folks living normal lives, and therefore the backdrop to all the fantastic things that However, the vast majority of Tamriel citizens are not magical or born from ancient royal blood. I realize that can sound odd considering it’s a world filled with magic and gods and mystical realms.

Operating at that kind of scale, how do you give each new expansion biome a distinct artistic vibe ofįor cohesion, we try to keep the vast majority of the world we build as steeped in reality as we can. – The Elder Scrolls Online features one of the biggest shared worlds in gaming. With the Blackwood expac now in players hands, we got to speak to CJ via email about his involvement in the series, the process of creating art for a game as huge as Elder Scrolls Online, and what lies in store for the rest of 2021. Instead, players have been treated to an evolving, year-long arc, with updates dropping every couple of months. In response to the COVID-19 pandemic and associated work-from-home orders, Elder Scrolls Online has eschewed releasing a single major expansion in 2021. The look and feel of the modern Elder Scrolls experience rest in the hands of Grebb and his team of talented artists. Since January of 2019, he’s been the art director for The Elder Scrolls Online, Bethesda’s world-beating fantasy MMORPG. The beating art heart of Mythic Entertainment, later BioWare Mythic, Grebb was art director on titles like Dark Age of Camelot and Imperator before heading to ZOS in 2012. CJ Grebb has been at Bethesda’s ZeniMax Online Studios for nearly 10 years.
